驯兽Animal Taming
可驯动物列表 可驯的怪物 宠物限制
宠物血盟 宠物复活 寄存限制
宠物控制力 群体攻击加成
Animal Name |
Hit Points |
Damage |
Skill 1st |
Skill 2nd |
Skill 3rd |
Skill 4th |
Alligator |
46-60 |
7-24 |
47.1 |
53.1 |
59.1 |
65.1 |
Bird |
1-3 |
1-1 |
-6.9 |
-0.9 |
5.1 |
11.1 |
Black Bear |
46-60 |
6-16 |
35.1 |
41.1 |
47.1 |
53.1 |
Boar |
15-15 |
3-7 |
29.1 |
35.1 |
41.1 |
47.1 |
Brown Bear |
46-60 |
9-19 |
41.1 |
47.1 |
53.1 |
59.1 |
Bull |
50-64 |
7-17 |
71.1 |
77.1 |
83.1 |
89.1 |
Bullfrog |
28-42 |
1-3 |
23.1 |
29.1 |
35.1 |
41.1 |
Cat |
6-6 |
1-1 |
-0.9 |
5.1 |
11.1 |
17.1 |
Chicken |
3-3 |
1-1 |
-0.9 |
5.1 |
11.1 |
17.1 |
Cougar |
34-48 |
6-16 |
41.1 |
47.1 |
53.1 |
59.1 |
Cow |
18-18 |
1-4 |
11.1 |
17.1 |
23.1 |
29.1 |
Desert Ostard |
71-88 |
8-18 |
29.1 |
35.1 |
41.1 |
47.1 |
Dire Wolf |
58-72 |
20-32 |
83.1 |
89.1 |
95.1 |
101.1 |
Dog |
17-22 |
5-9 |
-21.3 |
-15.3 |
-9.3 |
-3.3 |
Eagle |
20-27 |
6-13 |
17.1 |
23.1 |
29.1 |
35.1 |
Forest Ostard |
71-88 |
13-23 |
29.1 |
35.1 |
41.1 |
47.1 |
Frenzied Ostard |
71-110 |
25-35 |
77.1 |
83.1 |
89.1 |
95.1 |
Gaman |
130-160 |
13-23 |
68.7 |
74.7 |
80.7 |
86.7 |
Giant Ice Worm |
130-147 |
15-35 |
71.1 |
77.1 |
83.1 |
89.1 |
Giant Rat |
26-39 |
5-11 |
29.1 |
35.1 |
41.1 |
47.1 |
Giant Toad |
46-60 |
11-27 |
77.1 |
83.1 |
89.1 |
95.1 |
Goat |
12-12 |
3-4 |
11.1 |
17.1 |
23.1 |
29.1 |
Gorilla |
38-51 |
6-16 |
-18.9 |
-12.9 |
-6.9 |
-0.9 |
Great Hart |
27-41 |
7-13 |
59.1 |
65.1 |
71.1 |
77.1 |
Grey Wolf |
34-48 |
4-10 |
53.1 |
59.1 |
65.1 |
71.1 |
Grizzly Bear |
76-93 |
16-26 |
59.1 |
65.1 |
71.1 |
77.1 |
Hind |
15-29 |
4-5 |
23.1 |
29.1 |
35.1 |
41.1 |
Horse |
28-45 |
4-6 |
29.1 |
35.1 |
41.1 |
47.1 |
Jack Rabbit |
9-9 |
1-2 |
-18.9 |
-12.9 |
-6.9 |
-0.9 |
Llama |
15-27 |
3-6 |
35.1 |
41.1 |
47.1 |
53.1 |
Mountain Goat |
20-33 |
4-9 |
-0.9 |
5.1 |
11.1 |
17.1 |
Pack Horse |
61-80 |
7-16 |
29.1 |
35.1 |
41.1 |
47.1 |
Pack Llama |
50-50 |
2-8 |
29.1 |
35.1 |
41.1 |
47.1 |
Panther |
37-51 |
6-19 |
53.1 |
59.1 |
65.1 |
71.1 |
Pig |
12-12 |
2-4 |
11.1 |
17.1 |
23.1 |
29.1 |
Polar Bear |
70-84 |
13-23 |
35.1 |
41.1 |
47.1 |
53.1 |
Rabbit |
4-6 |
1-1 |
-18.9 |
-12.9 |
-6.9 |
-0.9 |
Rat |
6-6 |
1-2 |
-0.9 |
5.1 |
11.1 |
17.1 |
Rideable Llama |
15-27 |
3-6 |
29.1 |
35.1 |
41.1 |
47.1 |
Ridgeback |
41-54 |
4-7 |
83.1 |
89.1 |
95.1 |
101.1 |
Savage Ridgeback |
41-54 |
4-7 |
83.1 |
89.1 |
95.1 |
101.1 |
Sewer Rat |
6-6 |
1-2 |
-0.9 |
5.1 |
11.1 |
17.1 |
Sheep |
12-12 |
1-2 |
11.1 |
17.1 |
23.1 |
29.1 |
Skittering Hopper |
31-45 |
4-7 |
-12.9 |
-6.9 |
-0.9 |
5.1 |
Snake |
15-19 |
1-5 |
59.1 |
65.1 |
71.1 |
77.1 |
Snow Leopard |
34-48 |
4-14 |
53.1 |
59.1 |
65.1 |
71.1 |
Timber Wolf |
34-48 |
6-13 |
23.1 |
29.1 |
35.1 |
41.1 |
Walrus |
14-17 |
5-12 |
35.1 |
41.1 |
47.1 |
53.1 |
War Horse |
240-240 |
12-20 |
29.1 |
35.1 |
41.1 |
47.1 |
White Wolf |
34-48 |
4-10 |
65.1 |
71.1 |
77.1 |
83.1 | 1、技能列表中列的是最小技能,当你的技能到达该值时就将有0.2%的机会成功驯服该生物, The Skill listed is the minimum level needed, where there is only a 0.2% chance of successfully taming the creature. For more information on the 4 pretame skill levels listed, see the Professions: The Tamer 2、Skill 1st、Skill 2nd、Skill 3rd、Skill 4th指第几手后训需要的技能,也就是不同人驯该动物训了几次后你再训该动物需要的技能。
怪物名 Monster Name |
Hit Points |
Damage |
Skill 1st |
Skill 2nd |
Skill 3rd |
Skill 4th |
Bake Kitsune |
310-350 |
32-45 |
80.7 |
86.7 |
92.7 |
98.7 |
Cu Sidhe |
1010-1170 |
0-0 |
101.1 |
107.1 |
113.1 |
119.1 |
Deathwatch Beetle |
120-130 |
10-21 |
41.1 |
47.1 |
53.1 |
59.1 |
Dragon |
478-495 |
65-90 |
93.9 |
99.9 |
105.9 |
111.9 |
Drake |
241-258 |
30-46 |
84.3 |
90.3 |
96.3 |
102.3 |
Fire Beetle |
200-200 |
19-52 |
93.9 |
99.9 |
105.9 |
111.9 |
Fire Steed |
226-240 |
34-86 |
106 |
112 |
118 |
124 |
Frost Spider |
46-60 |
9-28 |
74.7 |
80.7 |
86.7 |
92.7 |
Giant Beetle |
200-200 |
18-51 |
29.1 |
35.1 |
41.1 |
47.1 |
Giant Spider |
46-60 |
7-19 |
59.1 |
65.1 |
71.1 |
77.1 |
Greater Mongbat |
34-48 |
7-10 |
71.1 |
77.1 |
83.1 |
89.1 |
Hell Hound |
66-125 |
21-31 |
85.5 |
91.5 |
97.5 |
103.5 |
Hellcat (Large) |
97-131 |
10-32 |
89.1 |
95.1 |
101.1 |
107.1 |
Hellcat (Small) |
48-67 |
9-18 |
71.1 |
77.1 |
83.1 |
89.1 |
Hiryu |
900-1100 |
125-181 |
98.7 |
104.7 |
110.7 |
116.7 |
Imp |
55-69 |
15-24 |
83.1 |
89.1 |
95.1 |
101.1 |
Ki-Rin |
191-210 |
35-45 |
95.1 |
101.1 |
107.1 |
113.1 |
Lava Lizard |
76-90 |
14-45 |
80.7 |
86.7 |
92.7 |
98.7 |
Lesser Hiryu |
400-600 |
45-96 |
98.7 |
104.7 |
110.7 |
116.7 |
Mongbat |
4-6 |
1-2 |
-18.9 |
-12.9 |
-6.9 |
-0.9 |
Nightmare |
298-315 |
52-70 |
95.1 |
101.1 |
107.1 |
113.1 |
Reptalon |
800-1000 |
0-0 |
101.1 |
107.1 |
113.1 |
119.1 |
Rune Beetle |
310-360 |
42-60 |
93.9 |
99.9 |
105.9 |
111.9 |
Scorpion |
50-63 |
8-17 |
47.1 |
53.1 |
59.1 |
65.1 |
Slime |
15-19 |
1-6 |
23.1 |
29.1 |
35.1 |
41.1 |
Swamp Dragon |
121-180 |
7-9 |
93.9 |
99.9 |
105.9 |
111.9 |
Unicorn |
191-210 |
35-45 |
95.1 |
101.1 |
107.1 |
113.1 |
White Wyrm |
433-456 |
67-98 |
96.3 |
102.3 |
108.3 |
114.3 | 当你达到100%可驯时,你也只有1/20的机会去驯Nightmare, Dragon, Swamp Dragon or White Wyrm。(因为你会激怒它) Even with 100% Ability, there is only a 1 in 20 chance of successfully taming a Nightmare, Dragon, Swamp Dragon or White Wyrm. ("You seem to anger the Beast")
你能够控制宠物的数量是基于你的宠物控制点。每个玩家都有5个宠物控制点数。大多数的宠物占用一个点数,下列除外。 You will only be able to control a number of pets based on your pet control slots. Every player has 5 pet control slots. Most pets only require 1 slot, with the following exceptions:
需要两个控制点的宠物有︰hirelings, fire steeds, unicorns, ki-rin, nightmares, drakes, and imps 2 control slots: hirelings, fire steeds, unicorns, ki-rin, nightmares, drakes, and imps
需要三个控制点的宠物有︰white wyrms, dragons, and golems 3 controls slots: white wyrms, dragons, and golems
招唤类Summoned Creatures
2 control slots: air and earth elementals 3 control slots: water elementals 4 control slots: fire elementals 5 control slots: daemons
如果你想骑乘宠物,你必须有足够的空闲宠物控制点数。骑乘需求一个控制点。这意味着如果你带着一头龙(三个点)和一头小龙(两个点)去杀怪的时候,你就只能徒步了。 You must have the required control slots available for your mount. Ethereal mounts will require 1 control slot as well. This means that if you go hunting with a dragon (3 control slots) and a drake (2 control slots), you'll have to go on foot.
当你拥有一个宠物的时间超过一个星期(现实时间,驯服后喂养1次后,一周后再喂养1次),宠物将会与你结合。如果这个动物的最小训服技能超过29.1,你必须拥有超过此动物的最小训服技能的训兽技能才能够与之结合。最小驯服技能小于29.1的动物有马、陆行鸟、狗、猫、驼马等等。 After a real-time week of ownership, pets may bond with their owner. If the animal requires more than 29.1 minimum skill to tame, you must have the minimum skill to tame it before it will bond with you. Examples of animals with 29.1 or lower are horses, ostards, dogs, cats, pack horses, etc.
- 血盟宠物能够随你一起recall。
Bonded pets will recall with you.
- 血盟宠物死了会变鬼。
Bonded pets will turn into pet ghosts when they die.
- 血盟宠物头上显示的〔训服〕将变成〔结合〕。
Instead of [tame], a [bonded] tag will display above a bonded pet.
- 如果血盟宠物野化或者被释放,血盟取消。
A bond is only broken if the pet goes wild or is released.
宠物复活(Pet Resurrection )(未开放)
当一个血盟宠物死掉,它将变成“宠物鬼”,这个鬼仍然能够接受主人的指令(follow, come,等等)。宠物鬼不能被释放,不会失去忠诚值,并不能被存放 When a bonded pet dies, it turns into a "pet ghost." This ghost can still obey the movement commands (follow, come, etc.). The pet ghost will not dissipate or lose loyalty, and cannot be stabled.
只要有80以上的兽医技能和动物学技能,所有的玩家都可以尝试用绷带复活死去的宠物。这个宠物的主人或者朋友必须在死去的宠物附近并确认他希望这个宠物被复活。复活后的宠物将失去一定的技能,但被主人复活的宠物失去的技能将会少一点。 Any player can attempt to resurrect the pet with bandages if they have at least 80 Veterinary and 80 Animal Lore. The pet owner or a friend of the pet must be nearby to confirm they want the pet to be resurrected. Resurrected pets suffer skill loss, but pets resurrected by their owner receive less of a skill penalty.
所有的玩家都能够在马棚NPC处存放两个宠物。如果想多存一点,你必须满足如下要求。即︰训兽技能、兽医技能、动物学技能的总数── 能够寄存的宠物数量 All characters are allowed to store 2 pets with an NPC Stablemaster. In order to stable more, your total combine skill in Animal Taming, Veterinary, and Animal Lore will need to be a certain amount.
技能值 Combined Skill Total |
存放数 Slots |
160 - 199.9 |
3 |
200 - 239.9 |
4 |
240+ |
5 | 另外如果你的训兽技能、兽医技能、动物学技能有100/110/120,会额外再加存放数:
技能值
|
存放数 Slots |
100 |
+1 |
110 |
+2 |
120 |
+3 | 意味着3个120训兽技能、兽医技能、动物学技能可有14存放马位
●所谓宠物控制力就是,当你对宠物下命令时,宠物会听话的机率 ●先计算控制系数 控制系数 = ( 驯兽 x 4 + 动物学 ) / 5 ●[公式A] 若控制系数小于或等于宠物的最低驯服值,则计算公式如下 宠物控制力 (%) = 70 + 14 x ( 控制系数 - 宠物的最低驯服值 ) ●[公式B] 若控制系数大于宠物的最低驯服值,则计算公式如下 宠物控制力 (%) = 70 + 6 x ( 控制系数 - 宠物的最低驯服值 ) ●计算结果若小于 20%,则宠物控制力等于 20% ●计算结果若大于 99%,则宠物控制力等于 99% ●宠物的最低驯服值在 29.1 以下的,宠物控制力为 100% ●以一个动物学 100.0、驯兽 90.0 的驯兽师而言,对梦魇的控制力计算模式如下 梦魇的最低驯服值为 95.1 控制系数 = ( 90 x 4 + 100 ) / 5 = 92.0 因为 92.0 < 95.1 所以用 [公式A] 对梦魇的控制力 (%) = 70 + 14 x ( 92.0 - 95.1 ) = 26.6% ●实际上对宠物的控制机率,还要看当时宠物的忠诚度的高低
●同系列的宠物,会有特别群体攻击加成效果,如2只nightmare或5只公牛,加成bonus如下图
群体攻击加成效果 |
宠物同系列数量 |
攻击加成 bonus |
2 |
+25% |
3 |
+50% |
4 |
+75% |
5 |
+100% | 注意: 当然要求宠物的存放数要低于2以下,才可以使用群体攻击加成
Publish 更新之改变
Publish 51 之改变 宠物 AI 的变化:
- Guard:和现在一样
- Follow:宠物被攻击时不会反击,只会跟随见标。
- Come:宠物被攻击时不会反击,只会跟随主人。(如果宠物出现找不到跟随主人的路线,它是会改为反击)
- Kill / Attack: 和现在一样
- Stop:宠物停止一切包括攻击,它被攻击时不会反击,但会出现漫步徘徊。
- Stay:宠物照常停留原地如果已是停留中,它被攻击时不会反击
- 如果玩家已有 5 只 guard 守护宠物时,再说 guard,会有以下讯息 " 'You have too many pets guarding you",意指最多有 5 只 guard 守护宠物 (这限制也包括已放在马房stable的守护宠物)
- 当鼠标指针指向守护宠物时会出现 "Guarding" 的字眼。
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